Social Media MarketingSocial ListeningFacebook MarketingInstagram MarketingTikTok Marketing
Try Mandala For Free

80 Video Game Industry Statistics [2024]

80 Video Game Industry Statistics [2024]

Video games are a staple of modern entertainment. They’re also a great marketing avenue because of the industry’s size and growth. The best way to fully appreciate the video game market is through gaming industry statistics. 

These video game stats will teach you everything you need to know about the industry’s size and success. 

Video Game Industry Market Size and Growth Statistics

These video game industry statistics relate to the size of the video game industry and the video game industry’s worth. You’ll also learn about the gaming industry’s growth. And we’ll answer how big is the gaming industry. 

video game industry insights

These video game statistics will also help you contextualize the video game industry. 

  1. The US gaming market is worth over $106.8 billion. (IBISWorld)
  1. There are more than 3 billion gamers in the world in 2024. (VentureBeat)
  1. The US and China dominate the international gaming market at $44 billion and $46.4 billion in revenue in 2022 respectively. (newzoo)
  1. Japan has the third-largest gaming market with $19.1 billion in gaming revenue in 2022. (newzoo)
  1. The South Korean gaming industry earned over $7.4 billion in 2022. (newzoo)
  1. The German gaming industry generates over $6.5 billion in 2022. (newzoo)
  1. The British gaming industry earned over $5.5 billion in 2022. (newzoo)
  1. Three of the four top international gaming markets are from Asia. (newzoo)
  1. Two of the ten largest international gaming markets are in North America. (newzoo)
  1. Gamers comprise 26% of the global population. (VentureBeat)
  1. 1.4 billion gamers are from Asia alone. (newzoo)
  2. Over 386 million gamers are from Europe. (newzoo)
  1. 377 million gamers are from the Middle East. (Financesonline)
  1. The 5-year average growth rate of the gaming industry between 2015 and 2020 was 15%. (Financesonline)
  1. US consumer spending on gaming content in Q2 of 2020 reached $1.02 billion. (Financesonline)
  1. US consumer spending on gaming hardware in Q2 of 2020 reached $848 million. (Financesonline)
  1. US consumer spending on gaming accessories in Q2 reached $584 million. (Financesonline)
  1. Latin America has 266 million gamers. (Financesonline)
  1. North America has 210 million gamers. (Financesonline)
  1. There are 1.3 billion PC gamers in the world. (newzoo)
  1. The global video game industry is expected to reach over $321 billion by 2025 with the video games market reaching $282.30 billion in 2024. (Techopedia)

Video Game Industry Revenue and Sales Statistics

The following statistics relate to the gaming industry’s revenue. You’ll learn about current gaming revenue and projected future game revenue. You’ll also learn about the gaming market share. 

  1. 15% of gamers spend on in-game purchases, 14% spend on additional game content, and 11% spend on hardware and accessories. (Financesonline)
  1. Video game hardware sales increased by 163% to $420 million in 2020 from $160 million in 2019. (Financesonline)
  1. Video game accessories and game card sales increased by 49% to $384 million in 2020 from $258 million in 2019. (Financesonline)
  1. 2.74 trillion games were downloaded during the first lockdowns in 2020. (Financesonline)
  1. Digital video game downloads increased by 180% in France during the Covid lockdown in 2020. (Financesonline)
  1. The mobile digital games segment had $73.8 billion in revenue. Other segments including free-to-play PC digital downloads equalled $52.7 billion. (Financesonline)
  1. The Free-to-play PC games segment generates $22.7 billion, which is followed by premium consoles at $17.8 billion, premium PCs at $6.7 billion, pay-to-play PC games at $3.7 billion, and free-to-play console games at $1.8 billion. (Financesonline)
  1. PCMag picked Steam, GOG.com, Epic Games, Steam, Xbox, and Humble Bundle among their picks for the best video game stores. (Financesonline)
  1. Tencent’s Honor of Kings topped the free-to-play category in 2020 with a revenue of over $2.45 billion. (Financesonline)
  1. Electronic Arts (EA) achieved net bookings of over $272 million in the fourth quarter of 2020. (Financesonline)
  1. The PC gaming industry grew to $3.6 billion in 2020. (Financesonline)
  1. High-end PC gaming hardware is 46% of the gaming hardware market worth $18.5 billion. (Financesonline)
  1. Mid-range PC gaming has 34% of the market share at $13.4 billion. Entry-level gaming has a 19% share at $7.34 billion. (Financesonline)
  1. The entry-level PC gaming market is expected to grow at 21.7% in 2024. (Financesonline)
  1. Intel owned 76.8% of the x86 CPU market in 2019. AMD owns 23.1%. (Financesonline)

Player Demographics and Behavior Statistics

These video game industry statistics relate to player behavior and demographics. You’ll learn about how players interact within the video game market.

player demographics and behavior statistics
  1. 79% of US gamers are adults. (Entertainment Software Association)
  1. 3 out of 5 gamers are male. (Entertainment Software Association)
  1. 18-34 year olds make up the largest proportion of gamers at 38%. (Entertainment Software Association)
  1. The 65-year-plus age group accounts for only 6% of the US gamer population. (Entertainment Software Association)
  1. 64% of US adults regularly play video games. (Entertainment Software Association)
  1. 70% of under 18 year olds are regular gamers. (Entertainment Software Association)
  1. Males are more likely to buy video games and additional video game content than females. (Entertainment Software Association)
  1. 56% of the millennial generation, 51% of Gen Xers, and 51% of Gen Alpha actively played video games in 2020.  (Financesonline)
  1. 85% of gamers use smartphones. 66% of gamers have a PC or laptop. 43% of gamers have gaming consoles. 30% use tablets for gaming. 21% of gamers use handheld gaming devices and 8% use media streaming devices. (Financesonline
  1. 58% of 55-64 year olds play video games on any device. 91% of 16-24 year olds do the same.  (Financesonline)
  1. 48% of regular video game players claim they play as a form of escapism. (Financesonline)
  1. Only 26% of gamers claim to play video games to explore storylines. (Financesonline)
  1. 56% of millennials actively played video games in 2020. The percentages are 51% for Gen Xers and 51% for Generation Alpha and Z. (Financesonline)
  1. 56% of millennials were active PC gamers in 2020.  (newzoo)
  1. 51% of Gen Xers actively played PC games in 2020. (newzoo)

Esports and Gaming Events Statistics

The video game industry size includes esports and gaming events. The following statistics provide details on these events and their popularity. You’ll also learn about the video game industry’s revenue from these events.

  1. Esports grew at a CAGR of 18.3% between 2018 and 2023, reaching around $1.8 billion.  (Financesonline)
  1. The esports industry fell to $947.1 million in 2020 compared with $957.5 million in 2019. (newzoo)
  1. The esports industry revenue increased with a 14% YoY growth to $1.084 million in 2021. (newzoo)
  1. Sponsorship provides the largest avenue for esports growth, which is expected to reach $641 million this year with an 11.6% YoY growth rate. (newzoo)
  1. Sponsorship is followed by media rights at $192.6 million, publisher fees at $126.6 million, merchandise and ticket sales at $66.6 million, digital at $32.3 million, and streaming at $25.1 million as the largest growth avenues for esports.  (newzoo)
  1. The worldwide audience for esports is expected to reach 577.2 million by the end of 2024. This represents a 7% CAGR from 2019 to 2024.  (newzoo)
  1. Occasional viewers at 291.6 million outnumber esports enthusiasts who number 285.7 million.  (newzoo)
  2. The US leads the esports market with 4,334 active players in 2020. (Financesonline
  1. The worldwide prize money for esports competitions reached $115 million in 2021. (Financesonline
  1. Turnso Gaming topped earnings at $2.24 million with a 100% rate for three tournaments for Arena of Valor. (Financesonline)

Mobile Gaming Statistics

How big is the video game industry? It’s big enough to include mobile gaming along with PC and console gaming. You’re about to learn just how massive mobile gaming is. 

  1. Mobile gaming proves to be over half of all gaming revenue.  (newzoo)
  1. The mobile gaming content market is valued at over $25 billion in North America. (newzoo
pubg mobile
  1. PUBG Mobile was 2021’s highest-grossing mobile game.  (AppMagic)
  1. PUBG grossed over $2.01 billion in 2021.  (AppMagic)
  1. Honor of Kings was the world’s second highest-grossing mobile game in 2021 at $1.65 billion. (AppMagic)
  1. Mobile gaming generates $90. 7 billion compared with console or PC gaming at $35.9 billion. (newzoo)

Home Gaming Console Statistics

The home gaming console market is one of the largest and most important components of the wider gaming market. 

  1. The worldwide home console market generated revenue of over $49.2 billion in 2021. (newzoo)
  1. Home consoles made by major companies like Sony, Microsoft, and Nintendo accounted for 28% of all gaming revenue in 2020. (newzoo)
  1. There are more than 100 million Xbox Live Users in the world. (Microsoft)
  1. There are 50 million Playstation Plus users. (Sony
  1. Nintendo has sold over 100 million Nintendo Switches. (VideoGameChornicles)

Popular Video Game Statistics

These stats will tell you about which video games are the most popular these days. 

  1. Wii Sports is the best-selling game of all time. (VGChartz)
  1. The Nintendo Switch’s best-selling game is Mario Kart 8 Deluxe. (NintendoLife
  1. The most streamed game on Twitch is Grand Theft Auto V. (newzoo
  1. The most played type of games in the world are casual single-player games. (Animation Xpress)

Gaming Industry Trends and Innovations Statistics

The following stats are about the latest trends and innovations in the video game industry. 

  1. A majority of video games are purchased digitally. (Entertainment Software Association)
  1. Video game subscriptions were worth $7.5 billion in 2021. (JuniperResearch)
  1. The global online gaming revenue exceeds $23 billion. (Statista)
  1. The global virtual reality (VR) gaming industry is valued at over $6.26 billion. (Fortune Business Insights

Powering Play With Expert Insights

Our stats have taught you how much is the video game industry worth. You’ve also learned about the industry’s size via our provided video game sales statistics. 

These statistics prove the video game industry is massively growing in popularity and market size. And the industry shows no sign of slowing down. So whether you’re a gamer, marketer, or streamer, now is the right time to be in this industry. 

Mandala free trial
  • Topic :
Subscribe to our Free Marketing Content

We will email you the new content on a weekly basis.

This email is already subscribe.